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- on exitFrame
- global gamewinnum
- if gamewinnum = 1 then
- puppetSprite(35, 1)
- puppetSprite(36, 1)
- set the castNum of sprite 35 to the number of cast "dot"
- set the castNum of sprite 36 to the number of cast "dot"
- go("main2")
- end if
- if gamewinnum = 2 then
- puppetSprite(35, 1)
- set the castNum of sprite 35 to the number of cast "dot"
- go("main2")
- end if
- if gamewinnum = 3 then
- go("main2")
- end if
- end
-